Game · Mines · New mechanic

Vault

Crack a 25-tile grid. Every gem you uncover lifts your multiplier — but the mines are placed server-side and hidden. Choose how many mines to face (1–24) to set your own volatility, then bank any time or push for one more tile.

🔒 Play-money demo of the live engine · the mines are placed server-side before you pick and every run is provably fair · open in a new tab ↗

How it plays

One tile at a time.

💎

Reveal to climb

Every safe tile you open raises a cumulative multiplier along a published ladder. The more you reveal, the bigger the bank.

💣

Dodge the mines

A player-chosen number of mines is hidden on the grid before you start — placed server-side by a provably-fair shuffle, revealed only when the run ends. Hit one and the run is over.

🎚️

Set your own risk

Pick 1 mine for a slow, steady climb or 24 for a single do-or-die tile at a huge multiplier. The RTP stays 97% at every setting — you choose the volatility.

Fair by construction

The mines are set before you pick.

Before a run starts, the server publishes a hash of the seed that fixes every mine position. When the run ends it reveals the seed — anyone can recompute the exact mine layout with a provably-fair Fisher–Yates shuffle and confirm nothing moved. Outcomes, balances and the hidden layout live on the server; the client only renders.

How verification works →
At a glance

Integration specs.

Game typeMines · 25-tile grid · instant
RTP97% at every mine count (operator-configurable edge)
VolatilityPlayer-selectable: 1–24 mines
ModeSingle-player, on-demand (no round wait)
FairnessCommit-reveal · provably-fair Fisher–Yates mine placement
IntegrationOne API + seamless wallet — shared with the whole catalogue
ClientDrop-in iframe or full SDK · web & mobile
Questions

Straight answers.

Is this a different mechanic from your other games?
Yes — Vault is a genuinely new mechanic (a mines / grid game), not a crash or a crossing re-skin. It still runs on the same server, wallet and integration as the rest of the catalogue.
How is the RTP the same at 1 mine and 24 mines?
The multiplier ladder is derived from the exact odds of the mine count you choose, so the house edge is identical everywhere — more mines just means bigger multipliers for a shorter, riskier run. You pick the volatility, not the RTP.
Is the demo real?
Yes — the live engine in play-money mode. Balances reset and no real funds are involved, but the mine placement, outcomes and payouts are exactly what runs in production.
Is it certified?
We are a new studio and we will not claim certifications we do not hold. Independent lab reports and licenses will be posted the moment they are issued. The fairness scheme is player-verifiable today.

Add Vault to your platform.

Tell us about your platform and we'll get you sandbox keys and a guided demo within 24 hours.

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