Game · Limbo · New

Limbo

Pick a target multiplier; an instant number rockets up. Beat it and you win the target; miss and it's gone. The fast, one-tap, single-player cousin of crash.

🔒 Play-money demo of the live engine · every outcome is provably fair · open in a new tab ↗

How it plays

Aim high. Launch. Beat it.

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Set your target

Choose the multiplier you're chasing — the win chance and payout update live. Higher target, bigger payout, longer odds.

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Instant launch

A number rockets up to a provably-fair generated multiplier. Land at or above your target and you win.

Verify it yourself

The generated multiplier is recomputable from the revealed seed.

Fair by construction

Verifiable every play.

The generated multiplier comes from one HMAC draw over a committed server seed (the same distribution as a crash point), revealed after each play for verification.

How verification works →
At a glance

Integration specs.

Game typeLimbo · instant · single-shot
RTP97% (operator-configurable edge)
FairnessCommit-reveal over a pre-committed server-seed chain
IntegrationOne API + seamless wallet — shared with the whole catalogue
ClientDrop-in iframe or full SDK · web & mobile
Questions

Straight answers.

How is the RTP fixed?
Win chance = (1 − edge) ÷ target, and you're paid the target — so expected return is exactly 97% at any target you pick.
How is it different from your crash game (Ascent)?
Limbo is the instant, single-player version — no shared round, no timing, just target vs. an instant reveal.
Is it certified?
Not yet — the fairness is player-verifiable today; certifications will be posted when issued.

Add Limbo to your platform.

Tell us about your platform and we'll get you sandbox keys and a guided demo within 24 hours.

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